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Let there be islands. Like in the story, Kilgor, after his defeat, went to a place where he would be least likely to be found – to the remote coast, to the islands. And after he regained his strength, he moved deeper into the continent.
Added 2 hours and 9 minutes later
I propose a general concept for campaigns for the second game. They could tell about the adventures of famous heroes who remained behind the scenes. For example, about Sandro's transformation from a Warlock to a Necromancer (from the first to the second part). Or about how Yog decided to study with mages (in the third game, he ran away from them). Or about the
Added 2 hours and 9 minutes later
I propose a general concept for campaigns for the second game. They could tell about the adventures of famous heroes who remained behind the scenes. For example, about Sandro's transformation from a Warlock to a Necromancer (from the first to the second part). Or about how Yog decided to study with mages (in the third game, he ran away from them). Or about the
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.