The start wasn't very rosy, but I upgraded the ballista quite quickly - it got easier after that. Very little money (respawn in the cellar), had to break a level 20 dwarf woman in week 1; I was trading one ifrit there, but at the critical moment I didn't wait and both fell - the start was slowed down, only my own secondary buildings helped. Result of the week - ifrits in the Stronghold, secondary is demons. Everything was slow after that; without logistics it would have been a crawl - no money, couldn't afford to take the medusa zone twice at once, didn't go in until I bought out the pits (checked with a scout, there were 6 per stack), 3 ifrits, 7 pits and 10 dogs broke her, only had to help a bit with magic. Didn't build any devils at all, only switched to demonology from week 3 - gogis and imps went to be melted down. Then the treasure zone (sandy, without logistics I would definitely have lost the horse): experience, boots, naga-bank and 30 crushers and monks each. Astral flies over ГО and lands by the Castle; I buy whoever is most needed and attack him with a dummy, bought back 3 ifrits and some devourers. Broke 2 Dragon Utopia, one had few parameters, but the second brought me a red orb. Then Astral happened to be nearby, came to take my secondary buildings - on my turn I take them back and sit there to accelerate. However, Astral attacks (although he knew about the orb when he pushed Aine): 3 anela, 70+ demons and 30 monks who moved outside the wall using tactics, +2 speed and 25-15 against 3-4 decided in favor of the demoness. Thanks for the game.
The start wasn't very rosy, but I upgraded the ballista quite quickly - it got easier after that. Very little money (respawn in the cellar), had to break a level 20 dwarf woman in week 1; I was trading one ifrit there, but at the critical moment I didn't wait and both fell - the start was slowed down, only my own secondary buildings helped. Result of the week - ifrits in the Stronghold, secondary is demons. Everything was slow after that; without logistics it would have been a crawl - no money, couldn't afford to take the medusa zone twice at once, didn't go in until I bought out the pits (checked with a scout, there were 6 per stack), 3 ifrits, 7 pits and 10 dogs broke her, only had to help a bit with magic. Didn't build any devils at all, only switched to demonology from week 3 - gogis and imps went to be melted down. Then the treasure zone (sandy, without logistics I would definitely have lost the horse): experience, boots, naga-bank and 30 crushers and monks each. Astral flies over ГО and lands by the Castle; I buy whoever is most needed and attack him with a dummy, bought back 3 ifrits and some devourers. Broke 2 Dragon Utopia, one had few parameters, but the second brought me a red orb. Then Astral happened to be nearby, came to take my secondary buildings - on my turn I take them back and sit there to accelerate. However, Astral attacks (although he knew about the orb when he pushed Aine): 3 anela, 70+ demons and 30 monks who moved outside the wall using tactics, +2 speed and 25-15 against 3-4 decided in favor of the demoness. Thanks for the game.