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Reports on online games and their confirmations (Winter 2009 season).
The beginning was promising, as always. Archers were built, and I managed to get 25 marksmen, which isn't bad. Not far from the castle, I found a training ground and a gold golem spawn:D, which can be taken on the first turn. I break through to the lava and take Inferno. Blacpoint scouts and finds 3 (!) resource piles standing next to each other:cool:. On turn 116, with 2 champions (the stable was right next to the castle:)), I attack with 25 marksmen, 4 cruisers, 17 + 1 + 1 + 1 spearmen, and a ballista, killing almost 40 golems with minimal losses. I take the horse hut. On turn 117, I take a minimal medusa hut. On turn 121, I get 10 horsemen, naturally upgraded. Then, with 3 resource piles + 8 angels. At home, I finish building the guild of mages and monks. The plan for turn 3 is to get a horseman upgrade, a resource pile on the lava, and Utopia there as well. And then, to rush the blue player with arachnids. But it didn't quite work out. Already on turn 131, Wistan, looking like a formidable battleship, stands at my gates, having previously killed Blacpoint. He killed him, I think to myself, clearly without a turn 131 upgrade, otherwise, it would have been a red rush, so on turn 132, he'll get the upgrade, and who knows what he has in store. Either now or never, I attack. He has a tactic. He positions his units to protect his archers. And after a wait, he uses angels to slow me down with a magic power of 6:smile11:. I thought it was over. But Valkyrie's dad was a plumber and taught her not to give in to anyone, so moral principles kicked in, you know. And we started pushing the swamp creatures with a broom. That's it. After that, my younger brother played, because I can't bring myself to offend people, I just can't.:D Thanks for the game :)