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Reports on online games and their confirmations (Winter 2009 season).

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#762
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invisible (red, Barbarian, Gurney, Gurney) def Javdet (blue, swamp, Bron, Tazar) 130% Balance 135
Creepy template. I recommend it to fans of "fair matchups". There is no freebie here, not just none, but absolutely none)). At least, that's the conclusion I drew from this, my first game on Balance. The roads are slow; I bought 5 heroes, fought through to a secondary grass zone past 15 ogre mages on the rocks, losing all but 2 birds. The ballista helped, otherwise it would have been a wipe. Right there is a block of 20+ gr. demons. I took Conflux, an external water elemental dwelling (the only external dwelling the entire game))). Built bears and a Stronghold. On day 1 week 2, I started from a dwarf dwelling at 75, then headed through a stable to another secondary zone, discovering my native town without a fort along the way, and remembering that everyone has one based on the template layout. But that side was blocked by archers. Anyway, I took it, killing ice elementals and nomads (there are more of them than the standard template secondary zone guards), almost 50 of them. I built a minor imp dwelling (the second income structure and the last one for the entire game). Persistently moved towards the revealed Griffin Conservatory from the scouting view. Such loot here is worth its weight in gold :). Here I made a stupid move and attacked Inferno hounds with split birds and without single-unit stacks. Well, how many could there be if they guard a fire pit and an obelisk? 30 in one stack. The damn things killed 3 birds (I had to sacrifice them so the wolves wouldn't be touched). I checked the conservatory with a scout — level 2. Basic attack and just barely not enough for a level-up, but there's nothing to level up on. Few troops, no spell book, scary to go in, but I decided to (the conservatory is on mud terrain). I only came out with bears, but I got 2 angels. Advanced Earth Magic already has Slow in the secondary zone, next to which is a mana doubler and guards leading to an adjacent mini treasure zone through trolls. Still zero gold, and starting from day 1 week 2, all resources except wood, ore, and crystals are drained to zero on 3 markets. Slow refuses to become expert. I decide to fight with Advanced on day 1 week 3. I get wiped in the secondary zone, run to the mana doubler, then remember I forgot to buy the spell book))). Next turn, seeing that crystals aren't needed because upgrading bears is oh so far away, I dump all resources, buy wolves and goblins from the secondary zone, and haul them for upgrades. I return to buy Gurney a spell book, but there's no gold left))), resources at zero. Damn, another day wasted. On day 1 week 3 and 4, I fight 84 trolls, losing a bear, and position myself next to a Pandora's Box behind witches. I can barely see hydras, presumably the main treasure zone; I end my turn. I study the template carefully the entire game. Roman's turn is very long. I see a spot of swamp behind the hydras and remember that the main treasure zone is never swampy. So Tazar lives there. Nearby, off the roads, are 20+ gr. genies. This must be the coveted meaty zone with a bunch of hive treasure zones ;). I start drooling. Then bang — I see Tazar, game over, I wrote in chat, because I was standing on angels, no gold for ransom, few troops... No attack followed. On day 1 week 3 and 5, I see Tazar has no troops, 1-4+1-4 wyverns and 1-4 gr. hydras. I take the Pandora's Box, bring my troops, and attack. Then a desync occurred and we postponed. Roman didn't want to continue, as only 2 wyverns and 3 hydras remained. I also had few troops, but I had Mass Slow, 2 angels, 2 bears, 35 gr. hounds, a handful of goblins, and a ballista. The opponent was unlucky in finding Slow and lost his troops breaking through the hydras.
Thanks for the game. I never made it to the coveted treasure zone)))
Я ламер и играть не умею, нах!:smile33: