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It would also be good to write down our rules for TE (hit&run, red-rush, cherk, restrictions on staggered guards, etc.)
I'll write it soon.
And if it's impossible to refuse - all slots are occupied, and earlier a newbie gave it, should the hero be dismissed? If so, when - immediately after receiving a new level of diplomacy, until the end of the turn, or within a few turns?
If Diplomacy somehow ended up with you, you don't have to dismiss the hero, you just can't add troops.
If I dispersed my main hero, and troops remained with Mullich or Kirr, and during the opponent's turn it turned out that his scout with one harpy reaches my army, can he dismiss all his troops, attack - then, according to the rule, a fight took place - and then what about me?
We talked about this with Black. Now, according to their rules, these heroes simply cannot be leveled up above level 5. I'll write it down in the rules.
What about troops that come with new heroes, and stashes?
You can buy them, but you can't give them to the hero who will fight on the first day. That is, absolutely no new troops, otherwise it will be a red-rush.
That is, they don't have cherk? On SoD, blue chooses any of the 7 cities, on TE - any of the 9, then red takes any of the 7 or 9 cities? And who then chooses the hero first if the cities turned out to be the same?
Yes, they don't have cherk. Blue chooses the hero first, red gets what's left.
The level of golems is 3 - there is no mistake here, why highlight them if the restriction is the same?
just a mistake.
Is this for all templates? On 8mm6, it is customary to play with 6 companies.
yes, we play both times on mm6 with 6 companies.
That is, on sm4d there is a mandatory rest on one road in GO? But only on TE (the rule is different on SoD)?
There is no such rest on 2cm4. There is a rest only on Balance if there is no road to the second town, or if it is blocked. - if there is no road to second town on Balance template or if it's blocked.
On TE, can you collect anything from under guards using wings, flight, or DD?
They have flight banned in all its forms on TE. See settings.
Are Necropolis and Conflux heroes and castles in any way restricted on SoD (other than the fact that these cities cannot be taken as starting cities)?
You can't use Necromancy. You can build up captured Confluxes and Necropolis cities. The main thing is - no double-build =)