The rules regarding Chirks, restarts, rules about staggered guards and red-rush, as well as the rules for SoD, are taken from the "Rules for online games in HoMM3 and formulas for calculating rating" thread.
It is forbidden to take Diplomacy on level-ups.
It is forbidden to take Logistics and Mullich as starting heroes, and it is forbidden to use them in final battles. A final battle is considered to be one in which more than 50% of the troops' HP is involved on both sides.
Red-rush is prohibited. On the first day, the red player can only attack if he has not bought the army of the new week.
City selection – the blue player chooses first, the red player second. Identical cities are possible.
Neutral level 3 >40, but golems >40.
Map is created with following settings:
2 players, 0 computers, all teams = 0, water = none; monster = strong; time limit = 6 min; difficulty = 130%
Players must take a rest if the starting heroes are not of the first level, if there are no roads, and if there is no road to the second city...
On TE, can you collect anything from under guards using wings, flight, or Dimension Door?
Are Necropolis and Conflux heroes and castles in any way restricted on SoD (other than the fact that these cities cannot be taken as starting ones)?
What do the text files for TE look like in their and our rules (number of troops with heroes at the start, growth rates, etc.)?