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THIRD HOMM3 ONLINE TOURNAMENT

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#22
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StickyFingaz
Hmm, aren't you mixing up the tournaments? Stinger doesn't play with us at all, you're supposed to play against Javdet. Try to do it over the weekend.
Yeah, I mixed them up, thought I was reading the Jebus Cross thread :).

Added 15 hours 55 minutes later
Wicc (blue, Stronghold, Tyraxor) def Javdet (red, Castle, Tyris) @ 8mm6, 126

On day 1, I revealed the scout area - respawn empty (only a Hive and stables in the back), but in the neighboring zone an external dwelling of angels lit up by the road behind a horde of Grand Elves, decided not to restart yet, especially since I hadn't spent them.

112 revealed the scout area at the neighboring respawn, saw the entrance to the treasure zone and another external dwelling of angels inside it, looks like there won't be a restart...

113 captured my native Conflux, built a 2nd mage guild, it had Light Magic, so thanks to SP=5 I held my ground losing only 3 wolves to the shooter, the Air Elementals died from the first Light Bolt. Tyris with Expert Tactics, all good.

114 finished off the computer hero that ran in to attack, dove into the teleporter, saw and took an external dwelling of Pit Fiends, sehr gut. Broke the lift to my native town, didn't see anything interesting right away, so I didn't bother exploring. Built Fire Elementals in Conflux.

115 ran back to the external dwellings of angels, upgraded Air Elementals and Birds (Storm Elementals).

116 a long chain using almost all heroes transported the army through both castles, in Conflux I upgraded and bought 5 Energy Elementals (their speed is higher than Grand Elves', can block them immediately), at home upgraded Birds and Goblin (needed to break bears in the treasure zone), returned to papa (Tyraxor) and he broke the Grand Elves with the loss of one Fire Elemental, then ran to the second external dwelling.

117 destroyed 9 bears, 80 Fire Elementals, and the second external dwelling of angels. Papa ran back to the center. Built a marketplace at home. All heroes take their positions, preparing to bring in all the weekly growth.

Weekly build - Birds in the Fort :). Papa at level 9 with stats 8-3-5-2, Expert Offense, Tactics, and Basic Air Magic and Pathfinding.

121 traded all resources, max loan - I realized I couldn't buy the Birds from the external dwelling, and couldn't even buy everything from the castle. Oh well, at least I had enough for the Angels and Wolves.

The center is connected by 2 roads through lifts. After some thinking, I realized both lead to the same zone, so most likely one goes to a town, and the other to the life zone.

I broke through one passage - saw 2 external dwellings of Wyverns, but had nothing to buy them with. I took a step down the road - saw the outlines of a town in the darkness. Turned around, ran in the other direction.

122 broke through the second passage, picked up a Gold Pickaxe, a Minotaur Naga Bank, and a Cape of Velocity, brought all the remaining weekly growth.

123 broke through the teleporter, sent in scout heroes, killed 2 red tarantulas (Tower guard). Papa visited the Stadium and stopped at a crossroads. Based on the last tarantula's position, the road to the left most likely goes to the opponent's main area, the road to the right to their Conflux, and from the teleporter down leads to the second center town.

124 the scout heroes saved me from the difficult choice of direction - they revealed 2 Dragon Utopias near the lower road. Turned around, ran back.

125 fought my way to the first Dragon Utopia, right next to it was a +5 Club of Haste. Tyras (Tyraxor) already 11-6-4-3.

I'm preparing to take the club and the Dragon Utopia next turn, then go to Conflux to learn Haste for Expert Air Magic and replenish mana at the Mana Vortex, and transfer the army via a cunning chain out of reach of Orrin (who came to hunt my scout heroes) to Crag Hack so he could try to reach the town and buy out Tyras for the second Dragon Utopia.

But on 126 the opponent surrenders, not seeing any prospects.

Thanks for the game!

P.S. Revealing the map showed there were prospects - there were 2 promising roads, one of which definitely went to the native treasure zone town, and the second clearly went to the left, meaning it could lead anywhere through a bugged passage. Plus 3 native external dwellings + the angels built on week 1, given the lack of aggression on my part, also gave reason for hope. Only the lack of gold was worrying, but that's fixable. Though it's unclear why you'd build angels on week 1 under such tight financial circumstances. Under Tyris's leadership, 6 upgraded horses (stable on the way) are both cheaper and more effective than 2 angels.