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#23
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:) Well... I've read a lot of what people have written... and I liked many things.
I'll share my opinion:
1. I love Logisticians... Kyr, Dessa, and Gunnar). While your friend with a very respectable hero is crawling towards a wood mine, you've already managed to grab some stone and collect all the freebies within sight. Boots and Sandals – that's your low-flying Mercedes... I'm not even mentioning the +1 speed suspension and the Ring of the Wanderer.
2. I've heard familiar names... Isra and Vidomina... You know... they're so overpowered as monsters that I've seen players using other factions start leveling up these rope walkers. It's a debatable move. But when I play as Necropolis, I really like to send BOTH of them out from the tavern for a walk... and then meet up and gather skeletons... The main thing is that they don't get caught separately.
3. Various unexpected heroes who suddenly become powerful) - Crag Hack, and almost all characters with the Ballista given at the start (it helps a lot in the early days, then you can remove it... it's amazing how much it can remove).
4. Other heroes, used out of desperation...
Humans - Turis (specializes in Cavaliers), Sorcha (swordsmen) (Mülich is not bad... but I don't like him... I don't give him land, he doesn't get Logistics, and he ends up without Wisdom or Air Magic... we don't like each other).
The other factions are similar - if there's a specialization in troops, it's good. I'll highlight Pyre - Inferno (Ballista and Logistics).
There's a separate category of heroes who are good at making money - I prefer to start with them if I can choose a starting hero)

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