invisible (blue, Castle, Valeska, Kyrre) def vbn (red, Stronghold, Gurni, Gurni) 2sm4d(3) 215
Starting with only 17 archers total including those bought in the castle, and they aren't upgraded, but at the respawn there are 2 Griffin Conservatories, a Dragon Utopia, a library, and an external market next to the Hive. In short, life is sweet :). Just can't leave the respawn on week 1: on one side mages block the path to Inferno, and on the other side the library guard and a horde of mummies guarding a chest and a Sphere of Earth. The Hive is on the way to the Citadel guarded by Master Genies. On week 1 there are Griffins in the Citadel, 4 Water Mills, a level-3 Griffin Conservatory is scouted. On day 121 I break through the mummies and pick up my native secondary skill. On the second week I take the Inferno town, build a Castle in my native, and in the secondary town build Griffins and a Citadel. On week 3 the Hive gives 6 Wyverns, my native Dragon Utopia turns out to be a mini with a Tome of Water. I scouted and took the Dragon Utopia at the Inferno town, also a mini, which gave a Captain's Hat and a Golden Bow. I build a Castle in the secondary town, Angels in my native, and go to the underground Treasury. There are 3 Hives there, a Titan's Cuirass, and a level-2 Dragon Utopia, which gave +11 TOOL. Kyrre becomes 25-31-29-240mana, but the scariest thing about the magic is an Arrow Tower at 480))). I attack the Citadel, take Gurni's castle, run further and see that he also has a native secondary town. I have much more troops (12 archers, 22 Griffins, 22 Wyverns, 42 Crusaders, etc.), while Gurni has under 30 birds, 8 brown bears, 72 Orcs, and chaff. His stats are much lower, but he has a Tome of Earth, which Vitalya didn't equip, preferring a Cloak of Abdication :). Who knew I had no magic — without the cloak, who knows how the battle would have ended.
Thanks for the game.
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