Starting with only 17 archers total including those bought in the castle, and they aren't upgraded, but at the respawn there are 2 Griffin Conservatories, a Dragon Utopia, a library, and an external market next to the Hive. In short, life is sweet :). Just can't leave the respawn on week 1: on one side mages block the path to Inferno, and on the other side the library guard and a horde of mummies guarding a chest and a Sphere of Earth. The Hive is on the way to the Citadel guarded by Master Genies. On week 1 there are Griffins in the Citadel, 4 Water Mills, a level-3 Griffin Conservatory is scouted. On day 121 I break through the mummies and pick up my native secondary skill. On the second week I take the Inferno town, build a Castle in my native, and in the secondary town build Griffins and a Citadel. On week 3 the Hive gives 6 Wyverns, my native Dragon Utopia turns out to be a mini with a Tome of Water. I scouted and took the Dragon Utopia at the Inferno town, also a mini, which gave a Captain's Hat and a Golden Bow. I build a Castle in the secondary town, Angels in my native, and go to the underground Treasury. There are 3 Hives there, a Titan's Cuirass, and a level-2 Dragon Utopia, which gave +11 TOOL. Kyrre becomes 25-31-29-240mana, but the scariest thing about the magic is an Arrow Tower at 480))). I attack the Citadel, take Gurni's castle, run further and see that he also has a native secondary town. I have much more troops (12 archers, 22 Griffins, 22 Wyverns, 42 Crusaders, etc.), while Gurni has under 30 birds, 8 brown bears, 72 Orcs, and chaff. His stats are much lower, but he has a Tome of Earth, which Vitalya didn't equip, preferring a Cloak of Abdication :). Who knew I had no magic — without the cloak, who knows how the battle would have ended.
Thanks for the game.