A large number of objects that are stylistically disharmonious with each other. This is in the third game. In my opinion, the first versions (The Restoration of Erathia, Armageddon's Blade) were still quite reasonable in this regard, but the subsequent ones, and especially Heroes of Might and Magic 3.5...
Therefore, during the clearing of territories, you have to deal with "guests" from completely different castles. For example, fighting water elementals on volcanic soil...
In the fourth game, however, most randomly generated monsters correspond to the type of terrain, and the landscape looks harmonious.
Tralosk, dear - why attack one of the games in order to praise another? The second, third, fourth, and fifth games are all good in their own way, and none of them has flaws that are monstrous enough to be considered a failure. Just look at our forum to see that each of the games in the series is loved.:smile01:
