Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The gameplay balance is almost non-existent in version 4. Some units and heroes become so overpowered that they are practically bugs. For example, a druid from the nature castle can single-handedly destroy a castle with quicksand. The financial aspect is also flawed: the Haven castle is incredibly rich, while the Dungeon castle is expensive and unprofitable.
To some extent, that might be true, but saying it's completely non-existent is an exaggeration. Mostly, it depends on the player – you can defeat anyone with anyone. Wolta, also
But if it were further developed, it could be really great!
They are working on it; it may be slow, but they are making progress.