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#35
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I was reading and I have my own opinion.
Guys, you're putting yourselves in a dead end!
What does it mean to load the auto-save twice? Why twice? And not once, or three, five, ten? :confused:
Some players experience stressful movement of unit stacks once or twice during a game, but what if the idea is implemented to allow three moves? What should they do? In my opinion, everything depends on the level of the game. Those who don't need two six-minute turns can easily manage within four! And those who don't mind straining their brains to ensure that opponents don't just collect units in clumps can transfer troops almost every turn in the chain.
Besides, the games and generations can vary.
If people say that four minutes is not enough, then increase it to six and enjoy!
Let opponents remember: no one forces you to play for more than four minutes in a season! Agree with your opponent and play for two minutes. But if opponents start preferring six minutes more often, and you "dominate" them with the four-minute rule, then you should think about it...

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