Added 6 minutes later
Guys, is it possible to implement this idea: an official map called "battle two versus two." Four teardrop-shaped islands and an island with artifacts in the middle. The battle objective is to capture magic books stored on the central island. Currently, the game follows the usual pattern – fighting near your own walls, and there's simply no time to reach the central island. But what if we made it impossible to dock at enemy shores? So that all battles take place around and on the central island – specifically for the books? We could also strengthen the creatures on this island to make it more interesting. Could someone make this happen?