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Why are you so fixated on these starting mages? Why force yourselves to believe in ideas that are inherently flawed? In Heroes, a mage at the beginning is almost always a poor start, and the spellbook is far from the only reason, although it is an important one.
And pay attention: people at the top of the ranking (despite its limitations) are very cautious about changing the rules (with the exception of the revolutionary Britvochka). If they suggest changes, it's usually just 1-2 points. But all these radical proposals, unfortunately, contain a lot of "nonsense."
And regarding the assessment of balance, everything has been known for a long time, thankfully, people have been playing Heroes for over 10 years. The main proposals have either been formalized as rules or implemented in the Tournament Edition (TE). I simply don't like the concept of TE with all these cuts (especially the transformation of neutrals into zombies). But I admit that there are many correct fixes there + the convenience of the interface.