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What would you change in Heroes of Might and Magic IV?

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Tralosk
1). Remove the simultaneous attack ability for archers.
2). Either reduce the independent strength of heroes or add separate slots for troops and separate ones for heroes.
3). Add a random map generator.
4). Fix some spells.
5). Add a higher class for warrior heroes.
6). Barbarians need an ability that gives magic resistance to their troops.
1). I liked it. Indeed, when firing, archers should be given the First Strike ability. Then, some can be given Ignore First Strike. For example, Elves.
2). What do you think about making small monsters stronger?
3). There was a patch with a random map generator somewhere on this forum.
4). It has already been suggested to replace Nature's First Strike with Ignore First Strike. We haven't had any ideas yet about Slowing and Fatigue. I think it would be interesting to expand Fatigue into Slowing, make the effect smaller (reduce speed not by 2 times, but by -3) and lower it by 1 level.
5). We need to ask Dalai if they can add new classes.
6). Regarding the Barbarians, it has already been proposed to give them 20% resistance from each Castle Devourer. And not only that, here is more information.
Dr Motor
I assure you that Equi has become similar to Heroes III in this regard because in it too, if you don't have a free slot for creatures joined by a diplomat, charm, or necromancer, you will have to part with one of your own; otherwise, the joining ones will disappear. Besides, such a problem of choice rarely occurs in a real game.
In the latest version of Equi, units do not disappear.
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