Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The idea of using pixels is good, although it is implemented in TE.
Regarding pixels, in my opinion, both the feature itself and its implementation in TE are useless! Upgraded pixels are only good at the beginning of the game. And building their upgrade after 5000 on the first week is unrealistic because that money is needed in another direction, which is one thing, and secondly, it disrupts the construction of the first week and at least delays the production of birds! At the beginning of the second week, it is better to buy a production increase and go to destroy hives/canneries than to spend 2 days and money on upgrading pixels. Besides, when playing as the Conflux, single pixels are used as units for distraction and absorbing attacks, so they disappear quickly. By the third week, they will not be needed at all (even if there are enough of them left after the first 2 weeks). Therefore, whether they are completely banned or upgraded after 5000, it's the same thing, just viewed from a different angle. Maybe I'm wrong, but then ask the TE players (where this feature is directly implemented in the game through scripts) - has anyone of them ever upgraded pixels at all?