The reason for non-confirmation could even be constant disconnects during an opponent's turn — if your "hot" saves show that they were actually "throwing the game" and giving themselves a "humanitarian restart".
As for "allowing" to wear a Charmed Ring, total lol. The necklace isn't that easy to find (usually given in Dragon Utopias when it's most needed :D )
The Necropolis thing is just crazy. I racked my brain over Isra/Vidomina but still didn't understand anything about them)). And dismissing skeletons is nonsense: the main strength of Necropolis is vampires and skeletons. To build up a strong stack, you need to construct specific buildings, which means teching up in Necropolis isn't the same as in other towns. Cavalry in the town for Necropolis is half a winning game, but they are built in the town very rarely for Necropolis players. And finally, after gathering some sort of skeleton stack to be able to fight, then bam, you have to dismiss half of them — nonsense!
Anyway, maybe I've become old-fashioned, but most of the rules will make the game itself so complicated that I personally won't play by them, because I simply didn't get half of them)). These rules are the first step towards what I wrote in my previous post — that is, making life harder for players who just want to play, not waste a ton of time memorizing rules that aren't even entirely clear.
Please don't take my criticism to heart: I just say what I think :). Respect for the effort, but you need to be more objective and simpler.