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Regarding the rules, I don't quite understand what's going on with the joining mechanic – the rest is quite acceptable, although sometimes a bit complicated (for example, in the case of Iskra/Vidomina's experience). Overall, I'm in favor and agree to play according to these rules.
However, I suggest at least the following amendments – in any case, any spells can only be used if the hero has the corresponding Wisdom and a Guild Hall of that level is built. This will, firstly, simplify the rules a bit, and secondly, slightly limit the use of explosions, Teleport, and Direct Damage spells. And in general, it would be really good to simplify these rules somehow. Respect to the author for their effort. ;)
What exactly is unclear about the joining mechanic?
Yes, I think I messed something up with Vidomina:smile19: ...
The idea about Wisdom is generally good; I need to think about it – if necessary, we'll include this idea in the rules;) .
Added 1 minute ago
Another thing that surprised me is the inclusion in the rules about allowing "humanitarian" rests for oneself and, in general, attempts to forcibly encourage players to be honest. You can't do that, Kostya, seriously, you can't... It's unpleasant to see in a replay how an opponent gives up or, say, steals a resource without attempting to take it, I'm not arguing. But either you trust when you play, or you don't play, trusting is the better approach, in my opinion.
In my opinion, there's no way to force 100% of players to be honest through rules:smile32: .
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: