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Alternative Rules (Draft)

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#8
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Dirty_Player

The rules contain a sensible point about upgrading dwellings. Everything else is easier to just give up on than to learn. People will be afraid to play by these rules solely because they don't want to be penalized for ignorance. Dismissing 120 skeletons instead of 130...

It's better to come up with new tactics/tricks/strategies within the current rules, rather than create new rules!
If you don't like Necromancer, just don't play it, that's all!

Why is the point about upgrading dwellings considered sensible? FORBIDDEN is very sensible:D. You yourself play in the game where, as far as I know, upgrading dwellings is possible after building the Resource Vault. I believe that Fairies should also be given a chance to have a significant impact in important battles in the 3rd week and later.

Regarding tech structures, I don't know - we don't have a Portal here, so why are people being so picky about such minor details? And, in general, they teach division by 2 in elementary school, are there really preschoolers playing here:D?

I partially agree about tactics and tricks, but you have to agree that my version of the rules will still significantly expand their range!

Regarding "if you don't like Necromancer, just don't play it" - no comment...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51: