Took a break on turn 113, and things started to escalate!!!
From the start, I built Lizards, and there are 3 Crypts near the Castle.
Turns 111-117, I took 3 Crypts, hid some Gnolls, and had 1-6 in the Citadel...
Turns 121-127, I built a secondary Dungeon. Mid-week, an opponent appears and takes the secondary Dungeon along with all the troops....
Turns 131-137, I built my main secondary town, placed a Wyvern and gained +1,000, and in the main town, I gained +2,000 and castle defense. The opponent, a Mage with Conference, approaches the capital.
I send out a Scout to kill the arrogant opponent, but it doesn't work out. My fears were justified; the opponent has 7 spells, knowledge, and an Archer with 90 damage points. This allowed him to kill my 4 Wyverns and retreat unscathed....
Then another Scout came to visit, but he retreated. After him came Valeska, who almost destroyed my Scout with 54 Lizardmen and 2 Wyverns in front of the Castle!!!
Tazar moves into the Castle. The opponent builds a chain of towns, but my Scout with 3 Dragonflies destroys 2 of the opponent's Scouts, and Valeska attacks!!
As it turned out, it was unsuccessful. Thanks for the game!!!