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You see, the Grail gives a 50% bonus to magic, and in the case of Death, it creates an overpowered combination. Let's be honest, it even allowed me to destroy 12 creatures with a single attack. Plus, "Call of Death" summons so many units that you could fight twice. Here, you struggle, trying to kill them once, despite all their tricks, and you also have to either quickly throw acid or stand on a corpse, which isn't always convenient.
Life also has a pretty strong resurrection ability, but I wouldn't consider it one of the strongest races because it has few troops. You can compare it to the Barbarians, Death, and Nature.
The only reason to keep the Grail is for Chaos, because they have almost no units to fight with, and the opponent can overwhelm them with sheer numbers.
As for the Lord and the Rogue, they should definitely be included because that's a specific feature of this map. The question is which secondary skill to give them, and why it absolutely has to be combat. In the case of Mages and Tacticians, it's a definite plus, but the Lord and the Rogue don't need combat skills (except for the Barbarian, where both need it).
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!