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Grails don't really matter. I'd say that tactics are what matter. And Order and Chaos don't have any tactics at all. In the first rounds, on a small map, Life and Death can defeat anyone with the right approach, maybe only Nature can compete with them, and Barbarians, but even that's doubtful. But that's only half the problem – never mind the first round, the real problem is that Chaos and Order have absolutely no tactics. For example, I wouldn't risk choosing them, because if you can somehow manage to win with them in the first round, then in the second and third rounds, it's a guaranteed loss – because everyone else will have tactics. And that means I won't be playing with them in this tournament. Which is a shame, because I'd like to.
Grails need to be removed to give at least some chance to the weaker races. Especially those that don't have tactics (Order and Chaos). I understand that this is a feature of the map, but in some cases, you can surrender after the draw, simply because there are no chances, and to win, you need the opponent to make not one, but several mistakes.
I repeat, it's not about the grails, because if everyone has them, then it's all the same. But about surrendering after the draw – I think you're exaggerating. Out of 4 playable races, you'll get at least one in any case;) (meaning non-host).
In my opinion, Chaos and Order need to be adjusted – get rid of the Thief and the Lord – what are they even needed for? Does anyone take a pure Lord into battle? And does a pure Thief-runner have much to do there? That's what I mean. Okay, let them be there for the first round to maintain tradition – we'll survive. But on the standard and maximum maps, they need to be given tactics. Otherwise, neither Order nor Chaos will go into battle (at least, not in my case).