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What would you change in Heroes of Might and Magic IV?
Actually, the topic is called "what would you change in Heroes 4?", not "what would you change in the latest version of Equilibrium?"
Equilibrium has already received many useful changes, so when we talk about Heroes 4, we mean Heroes 4 version 3.51. Tralosk
"Hand of God" is only a good backup if you have a very, very powerful priest (paladin with Combat 5555). Otherwise, the priest will be taken down by level 4 units (Champions of the Dungeon, Devils) on the very first turn - considering his initiative.
And what if without Combat 5555, but with 2-3 "Divan" units right away? ;) By the way, Devils are losers, look at their damage :)