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What would you change in Heroes of Might and Magic IV?

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1) Well, archers need some way to defend themselves, so naturally, if they are attacked, they should retaliate!
If simultaneous attacks are removed, then the archers who go first will always win, because they will simply shoot down the enemy archers without any repercussions, and there will be no one left to retaliate.
2)
Do you really think that separating heroes and armies into slots or reducing hero stats will solve the problem?
I highly doubt it! Even if that happens, no one will take levels 1 and 2; the slots will either be empty or filled with something else. Taking level 3 still makes sense, though. There's really no point in taking low-level units, in my opinion. And usually, there isn't enough money for that anyway. Would you rather buy a couple of Black Dragons or Rogues with Orcs?
And to start taking small units (levels 1-2), they need to stop being just cannon fodder! This means they need to be made better. And this is actually already being discussed on the Equilibrium forum. STPAHHuK has some very interesting ideas about this. But this is still just a plan for the next version of Equilibrium.
There's no need to fix the heroes. Rarely does anyone use 2 heroes, except maybe on very small Rush maps, and even then, they only start leveling up 3 of them. On medium-sized maps, where the game lasts at least 3 weeks to a month, usually by the end, there are 3-4 heroes, sometimes even 5-6.
3) Yes, a random map generator would be very interesting. Of course, it's nice to play on a well-known map, where you know all the advantages, but on a random map, both players will have equal chances.
4) I agree with Motor; I don't think this is critical.
5) No one makes an Archmage, in my opinion. And leveling up all three branches... well, that's practically impossible, except maybe on large maps. And what's the point? Sometimes it's more important to create a fully developed Grand Master in one area than to spread yourself thin across several.
6) Maybe.
7) One potion per battle? And what if the opponent has Counterspell or Spell Steal? And that's it! Your hero is left without Immortality. But now the opponent has two! Or an immortal unit caught your hero. Then what do you do? And Motor is right; the Life Mage will be a favorite hero, only because they have Guardian Angel or Resurrection in their arsenal.
In my opinion, this shouldn't be done! Happiness isn't found in Spellbooks. You can lose even if you have 10 Spellbooks, while your opponent has only 1-2.


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А в голове ерунда..
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