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Traloska
My choice: harpies, cyclops, and monstrosities.
I recently started using harpies and completely switched to them. Counterattack is many times better than the first strike, even if it deals less damage to the enemy; this unit is incredibly effective in defense (sometimes it's even more useful than archers). Plus, it has a solid movement range on the battlefield, not inferior to nomads.

You also forgot to mention the return strike – it's just as important;)
Traloska
Let's move on to the third level. I still haven't tried ogres in Equilibris, but from what I know about them, their advantage is obvious. The problem of a lack of mana in the early game is solved by placing single-cell ogres in available slots; in the late game, it's solved by an artifact or the "Mana Burst" spell.
A single ogre from an outer dwelling or from a diplomat somehow alleviates the acute shortage of magic.
Traloska
Since I mainly play in Vortex, I don't think anyone here will be surprised by my preference for cyclops. Because ogre mages in this version are definitely weak – just a slow piece of meat with monstrous growth.
But you're wrong about Vortex – switch to Equilibris, trust me, you'll like it;)
Traloska
I didn't quite understand something in the discussion – why are you guys talking about the Barbarian as the only hero in the army? :confused: ?
Like, "upgrade Battle and Tactics, and there's no room for anything else." Does anyone here play with Might as their only hero + an army of outcasts from the first two levels?
No, here, as a rule, they go to the final with six heroes + level 4 monsters. Sometimes with five + level 3 and 4 – probably this happens most often with Barbarians, because it would be a sin not to take cyclops to the final, maybe it can only be justified by the absence of a fast unit.

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