Auto-translated
In general, I want to wrap up the topic of rushing for the Grail. A few words about my last game. I played as Red Necropolis against Swamp. The map generated with the main resource node at the top, with Galtran and two stacks of units at the start. The second hero was Isra. Two skeletons were hidden in a dwelling. The roads were slow. By the end of the week, Galtran was level 10, and I had captured the artifact that grants +2/+2 to ranged units (Red Dragon's Tongue). Isra learned all the level 1 spells in the Pandora box and passed them on to Aine. My army consisted of 207 skeletons, 2 angels, vampires, and liches. Plus, 12 skeletons from the lair and 20 pixies.
Basically, with the same map generation but with faster roads, and if Galtran had been given earth instead of air on turn 117, it would have been quite possible to reach the Grail on day 23 with a large stack. For a rush, it would have been worth building a Guild of Mages 2, as the Blindness spell would be useful for reducing losses. From the Pandora box, I would have taken 30 grand witches (in the actual game, I sent Galtran to the stables to increase his movement). The skills would have been approximately 7-8-5-5. During the week, I lost about 30 skeletons on grand basilisk stacks; I should have attacked in a different order. Also, instead of Isra, any other necromancer would have raised more skeletons (Isra raises skeletons slowly until level 10). And if I hadn't gone to the stables, I would have had time to take more skeletons from the dwelling.
In short, with faster roads and the right school of magic, it would have been possible to have 300+ grand skeletons on turn 117 and successfully rush the Grail on the first day. I had enough time and resources. In the test, I rushed it with losses of 17 skeletons, 10 witches, and liches. However, I took 15 zombies for myself, but in the game, there were only 5 left, but instead of them, I could have brought 5 air units to reinforce. The losses wouldn't have changed much. And I would have had enough mana left.