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Jebus Cross

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#210
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Oelm (red, Barbarian, Kragg, Kragg) loses to Vitalic (blue, Rampart, Kirra, Kirra) 132

The starting layout for the Barbarian was poor. The Rampart player managed to establish a better position with hidden settlements, but the main issue is that I was severely lacking in resources. This was despite having access to the external market and claiming ALL the treasure sites by turn 123 (except for a couple of Medusa lairs, which I took a little later). Kragg already had an attack of 22 at level 11, and I was focusing on air magic, but I couldn't upgrade the bears. On turn 126, I took a tier 3 consulate, but it didn't help much. It's hard to take a large town with 3 angels without suffering losses.

I wandered around a bit, and on turn 132, I destroyed the Guardian of Order (90 gold per week). On turn 133, I found Vitalic's Gunnar. I attacked Kirra with a scout, and there were 37 units there. There was no point in continuing.

Thank you for the game!

Perhaps I should have saved money to upgrade the bears, but then I would have lost momentum, and my opponent had several hidden settlements with unique units, so the 7-level advantage didn't mean much.

This was the first time I've seen such a poor starting layout on Jebus.

P.S. I've reconsidered my opinion about the Rampart on Jebus. If you get hidden settlements at levels 5, 6, or 7, or a couple of level 2 settlements, you can easily take small Hive settlements on the first map. But for the Barbarian, without upgrading creatures, it's difficult. And even on the second map, without upgrading, you can lose troops on large Hive settlements (if you don't have angels). I think even Mephala could work as a starting hero.