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#22
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Yes, but how do you accurately calculate the coefficients then? How do you assign a specific coefficient to this player, based on their ranking, and a different coefficient to that player, based on their ranking?
In my opinion, due to the subjectivity of the ranking system itself, the coefficients will also be subjective. Or, these coefficients need to be artificially set manually, but how? Based on what, if not the ranking? Simply based on someone's personal preference for one player over another? That's already subjective.

And 0.80, 0.82, etc., in my opinion, don't guarantee much accuracy. Although, if we assume that the ranking is 100% accurate, then it will be something like an arithmetic mean.

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P.P.S. Apparently, I didn't explain it well. (I didn't immediately realize that multiplying by 0,... would decrease the number).

But again, there are several debatable points:

How do you determine a weak/strong player? (Based on the ranking?)

And, specifically: how do you determine which Castle is the strongest? You need to consider the template as well.

For example, I think Inferno is weak, but Dirty Player probably doesn't think so, and he's right in his own way; you just need to know how to play it!

And if we start shouting at each other, "this Castle sucks, and this one is the best," I'm afraid the discussion might turn into something like: which is better, a Royal Griffin or a Battle Griffin :D.

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