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#87
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And here's another thing: I couldn't resist. People often write in reports that they supposedly lost because of the generator. Both strong and not-so-strong players:) I'll note right away that without knowing the map, it's impossible to draw real conclusions. But here's what I saw today:
Loi(red,castle,Valeska,Gunnar)def Lider1(blue,fortress,Taz,Taz)2sm4d(3) 114

Spawned in the center, broke through to the grass for 44 gr. orcs, wasted the army well, thought I'd get some there, but no, a crowd of ogre mages near the Dragon Utopia blocking the passage. (How to fix the generator bugs... ) On the next respawn, a crowd of fire elementals guarding it, and nothing left to fight with. ГО below.

But why couldn't those orcs have been broken through with, say, two Vives, a tent, and 4 dragonflies? I'm estimating the army off the top of my head; if you also take the gnolls, you could probably save another couple of dragonflies. Of course, you'd need money for the buyback, but there's bound to be some kind of skeleton stack around. And on the central respawn, you often have to economize on the number of heroes. Or is such a loss of tempo so critical that you have to take such risks with army waste?

2nd option — start by breaking through the fire elementals.

Speaking for myself, I've run into a generator victory only once. In a game with Lider, actually, when we rushed on 122. And even then, I could have (should have) taken the rest on 113, so I can't blame the generator for that either.