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A program for determining luck/morality in Heroes 3!

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#618
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2VDV_forever: "Clouds" can be obtained by artificially guiding the program along the desired branch. 2Dirty_Player: Thanks for the Conflux, I'll take a look. And the morale and luck of units that attack multiple enemy units at once (dragons, hydras, etc.) shouldn't be predictable (I haven't implemented it). 2Kamikaze: If possible, could you provide more details? 2VDV_forever: Also, if it's not too much trouble, could you provide more details? The program simply reads the MP value from memory. Before the redemption, the killed Hero's MP may not be initialized/filled with "garbage" values, etc.