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Yes, that's right. The Dungeon is very sensitive to curses and blessings. Trogolodites deal 1-3 damage, harpies deal 1-4 damage, and minotaurs deal 12-20 damage... And the Conflux is even more sensitive – fairies deal 1-3 damage, air elementals deal 2-8 damage, water elementals deal 3-7 damage, and psychic creatures deal 15-25 damage... They can perform well, or they might not... I wouldn't trade the sacred amulet for the necklace of divine grace, especially if I knew that the opponent's hero was an expert in fire magic. And if I had to choose between earth magic and water magic, I wouldn't know what to take...