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Examples of how to conduct complex battles (detailed turn by turn). Everyone must read this!

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#37
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Oelm
The best result without magic was – 3 surviving goats and two ifrits, all of them Magogs.
Yeah, it definitely doesn't seem suitable for online play; there are too many critical moments, and even in the "best-case" scenario, the losses aren't really worth the reward. Losing almost the entire army, except for the Magogs (an Ifrit might survive, or maybe not at all), and the Magogs are only useful for the endgame or as cannon fodder for demons...
So, it turns out that the entire "meat shield" – the main attacking force – consists of 4 angels? And they won't be reinforced from the castle until the end of the second week; the only hope is for clues and more conscripts, but if you're aiming for the maximum, there won't be many conscripts available.
4 angels are often more effective than a depleted army, but it will also be difficult to secure a large number of conscripts with them later on, and running around with only 4 angels until day 127 isn't very promising...
P.S. This tactic is practically no different from taking the maximum number of conscripts with Elves on the 2nd week, but there's much less risk and fewer losses.
Also, there are some doubts about:
1) the army's survivability (it would be good to write down the losses after each attack, even if it's just an approximate estimate).
2) why attack the griffins with demons? And in general, why attack everyone except the ifrits in the first round?
3) what guaranteed force distracts the Griffin King from the Magogs in the first round? (For the Elves, it's the Dryads, which will definitely take the hit (if they're near the Elves) and hold them back in the second round thanks to their roots).