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I don't have that much playtime with Dungeon or in general, but I'll allow myself to disagree:
1) Dungeon is the most "unloved" town for the generator, since it's the only one that doesn't have a "native" surface spawn (only dirt).
Because of this, we get that restarts are often spent looking for a normal starting location, and not on the selection of secondary heroes and starting army, etc.
Moreover, playing Dungeon is the biggest gamble, since the town is quite dangerous (the strongest native population) absolutely everyone fights in melee at full strength, while having 2 fairly strong shooters, 3 flying units, and 2 powerful infantry! + cheaty Shakti, but the generator can crush Dungeon easier than any other town
(The Baew players should have been allowed to play Shakti in the inter-portal) ;)
2) I absolutely disagree with the formula 110+70 in the second week, since you don't always get a native hero in the first and second weeks + Shakti very rarely gets through the first week without losses
(if he fights a lot, of course), since there is little off-hand meat and it's not always more attractive than Troglodytes + morale in almost every fight is critical for Troglodyte losses + any shooter blocks almost always lead to significant losses, especially when you send Troglodytes through the chain so the noobs can fight.
Rely on chocolate for everything?

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D