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I'll bet :)
1) Dungeon is the "least favorite" town for the generator, because it is the only one that doesn't have a "native" above-ground respawn (only dirt). This results in restarts often being spent on finding a normal starting location, rather than on the choice of secondary heroes, starting army, etc.
Moreover, playing Dungeon is the biggest gamble, as the town is quite dangerous (the strongest native population). Absolutely everything fights in melee at full strength, while having 2 quite strong shooters, 3 flying units, and 2 powerful infantry! + the cheesy Shakti, but it's also easier for the generator to ruin Dungeon than any other town (Baev's guys should have been allowed to play Shakti in the inter-portal) ;)
2) I completely disagree with the formula of 110+70 in the second week, because a native hero won't always appear in the first or second week + very rarely does Shakti go through the first week without losses (if he fights a lot, of course), since there's little neutral fodder and it's not always more attractive than Troglodytes + morale in almost every fight is critical for Troglodyte losses + any shooter blocks almost always lead to considerable losses, especially when you send Troglodytes through the chain so the noobs can fight.
Count on everything going smoothly?