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"Definitely, this is the best army; even in the early stages, the level 1 creature has an attack of 4, unlike others who have 1, and black dragons cost less than archdevils......" based on the stats, it seems Dungeon really rules... but when it comes to hero specializations, things get messy... all the Castle bells and whistles (dispel magic protection, dark ritual, knowledge of elements, etc.) are aimed primarily at magical damage... but what, for example, is a Dungeon player supposed to do if an opponent in a network game found the Sphere of Forbidding, plays as Undead, and comes to kick some ass with a couple thousand skeletons???? Humans have training... Inferno has Hell Gates... Elves have Hated Enemy... how does Dungeon manage in such a situation??? IMHO - he's toast...
the only "non-magical" special upgrades he has are Hesitation (drop in enemy initiative and morale) + it's laughable to say - "Last Aid" - hacking the enemy with your own tent:)))) everything else is typical for everyone or concerns magic... a Necromancer will tear him to shreds.......
the only "non-magical" special upgrades he has are Hesitation (drop in enemy initiative and morale) + it's laughable to say - "Last Aid" - hacking the enemy with your own tent:)))) everything else is typical for everyone or concerns magic... a Necromancer will tear him to shreds.......