I suggest making a slight change:
Quote: – restart upon meeting up to turn 116, i.e., if any player's troops come into direct contact with each other (in other words, any battle between troops occurs) or if any object controlled by one player (castle, mine, resource) is captured by another player within the first six game days, then one of them has the right to request a restart. If both players agree to continue, that is their right.
I suggest clarifying the following point:
5.15. The Grail can be unearthed after 5 weeks of play.
Regarding the use of forbidden spells against neutrals:
the rules implied that it was permissible to use them against neutrals without the GM's approval:
5.2. All hero-specialists in magic level 4, as well as Tant (Raise Dead), can use their specialized spells against an opponent in the following cases:...
If the majority are "FOR" it, I can adjust. But honestly, I don't really care; I would play either way. If Solmyr is allowed, maybe more people will play for the tower (of course, there's Nilka, but Solmyr is better for rushing). And Alamar and Aislin have very strong competitors (Shakti and Gosha), so it's unlikely that anyone will pick them as a starting hero. The problem with mages is that there are usually very few fountains on the map. Maybe we should add a Wiccc potion, maybe that will improve the template structure