Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
Regarding the found scrolls, I would leave everything as is (i.e., without building the corresponding floor of the Guild or obtaining them from the Scholar (Books); they cannot be used against neutrals or opponents).
The only thing I would change is the following: when a week of monsters of level 6-7 appears, it is preferable to load the auto-save to exclude it.
I think that point 5.12 of the Rules needs no further comment: "It is forbidden to enter neighboring territories without breaking through the guard standing at the passage (i.e., if it is moved). If two or three guards are scattered along the road, any one can be broken through. In the absence of a passage guard, including a moved one, it is allowed to freely move from one spawn point to another."
In my understanding, if the guard is moved and there are several, then only the guard that can be reached without leaving the boundaries (if they are obvious) of one's own spawn point can be attacked.