We played for fun without blacklist, using the towns we picked right away (kind of like favorites:)).
After all the resets, the generation turned out to be uncommonly lousy: 10 Elves total, no external dwellings in sight, a path to the opponent's respawn spotted immediately - behind a stack of Medusa Queens and to top it all off a sawmill in the deep... hmm.. "rear" of the respawn:D ; but: a Dwarf Cottage next to the castle, a couple of tasty artifacts visible behind weak guards, and besides, I still had 113.
Right on 113 I jump into the dwarves' hut - thinking if they beat me up badly, I can still take a restart))) - turned out to be 15*5 at the cost of one white Elf (due to morale from that dinged-up left top one:) ), all the foreign backup, a couple of my own dwarves, and a few Centaurs. Ended up with 9 pointy-ears and about 35 horse-men - decided it was decent enough to continue, I had cash to burn, plus I got Earth:cool:. Over the next 2 days I grab the gloves from the 3-headed doggies and the necklace +1 speed from the devils, and thanks to the faithful Pegasi I become if not Schumacher then definitely speedy Gonzalez:D. The scout hero breaks through a weak blockade on one of the roads, and there - what a letdown - GO:( . That's it, I realized I was pinned in my own respawn until at least week 2 - the descent into the subway was no cakewalk either (for 20-49 cyclops). Ended up building standard for me: City Hall in the Citadel and +1000. The main hero went strolling through the "grass near home".
On the second week I kept effectively probing my native lands: a medallion for morale, another Dwarf Cottage identical to the first, a +2/2 sword, finally found one external dwelling - dwarves (not a respawn, but some kind of dwarf nursery - I swear:smile21: ). Only reached the sawmill on 124 (the whole start of the week in the wood column was sadly marked "4" - that bodes ill, I thought:smile35: ), but no matter - it worked out. I spotted a Pandora's Box guarded by free Griffins numbering even fewer than a minimum Griffin Conservatory guard, but I was afraid it might give level 1 magic, and Ivor - such a slacker - never bothered to learn to read, for which I took his army away and made him flee shamefully from some pot-bellied nuisance - let him hit the ABC book instead of wandering:smile42:. In short, by Sunday my "first-grader" was granted an audience with the Medusa Queens on the passage, but didn't pay them proper respect, just mindlessly shot those damned imperialists, and those I didn't shoot - I crushed with silver tracks of red Pegasi:smile14: ! But I never made it to the nest of the decaying negro regime:mad:. At home, only the Castle and dwarves were added.
On 131, Necropolis is mine. Then another Dwarf Cottage (20 per stack), a passage to a sandy area - which turned out to be a treasure zone. There's a +2/2 cloak and a max-level Imp dwelling behind a hundred iron golems. Not sure why - a Ruins external dwelling, where I left 12 Centaurs due to morale (the main thing is I never bought them back until the end of the week:D ). I scouted a Dragon Utopia and a couple of Pandora's Boxes, but mana was tight, decided not to touch them for now. I descended into the local subway and ran to the Coliseum, which I planned to visit on 141, but then Vitya reported a loss in the Naga Bank and conceded. I was doing perfectly fine, so honestly he had little chance of recovering. Easily took down the dragons with the Capitol and +2000 in the secondary town; my main hero had Expert Earth, Archery, and Logistics, Advanced Attack and Wisdom, and Basic Defense (stats 7-13-6-4, before the first Dragon Utopia:D).
Thanks for the game, Vityok!
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: