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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#179
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I would also introduce a limited use of Diplomacy for its direct purpose: if monsters join, they can only be used to fight during the current day, and it is forbidden to use them against the opponent, and at the end of the day, the joined monsters must be dismissed. This is, so to speak, for the thrill ;). Otherwise, the game really turns out to be somewhat "neutered" :D .

As for the Vamp upgrade, the following restriction can be thought up: build it only after absolutely all other Necropolis structures are built:D , and the Amplifier, obviously, would be next-to-last in this scenario. There are daily saves, after all — no one can fool anyone with that. If you roughly calculate it, this will all happen around the middle to end of the 4th week (and that only if you have the necessary resources every day:eek: ), when most games are already ending or all the main objectives (taking con, Dragon Fly Hives, drowning) have been completed. So such an innovation shouldn't particularly harm anyone. Something similar could be thought up for Conflux; for example, the upgrade of Faeries no earlier than the 3rd week, Psychs — the 4th, Birds — the 5th (6th, 7th...).

Regarding scrolls, the rules also seem not very good, to my mind... Well, why not allow playing them against neutrals at least? Without building, that is.

I don't know about the fixed necromancer heroes, but something could be thought up for Mullich. Well, for example, he cannot be taken as a starting hero, and he cannot be used to attack the enemy, and at the moment the game ends, he cannot be the most leveled-up hero (in terms of experience points), meaning he also essentially can't be the main hero. He would be a sort of wildcard hero — if he comes to you, you're lucky:) .
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51: