Skip to content
User Avatar
#53
Auto-translated
Something besides me nobody writes here.

Game 3.
Pit - in sake of LM (red, Castle, Valeska, Valeska) def Medium (blue, Rampart, Kyre, Kyre), 2SM4D(3), 131.
First week - everything is bad, respawn is tiny, no gold or external dwellings. On the secondary Inferno there is a block of mages and ice elementals. Took the crypt, maximum. Went to the second town underground, killed the bandits and boars quite easily. On the way to Dungeon, lost 2 archers to hobbits and 3 at the town itself, 5 evil eyes were guarding. Barely had enough wood for cavalry thanks to a pile found at the last moment. On 117, after the centaur horde, took Pandora's Box for 5000 gold, money for buying appeared. Building cavalry with griffins in the citadel and evil eyes in the citadel.
On 121, buy cavalry, upgrade them to champions and go through the shooters to the secondary. Valeska meanwhile goes to the dwarf stockpile. The Inferno lands turned out to be quite rich, which allowed buying a couple of heroes and splitting once. The dwarf stockpile turned out to be 20 each, good. Going for the +4 attack chain, check the conservatory underground - a 3. Buy evil eyes, archers, troglodytes and attack the griffins. Advanced Slow for 1 round helped win almost without losses, only traded troglodytes and pikemen for 3 angels. Refill mana at the well and run through the dungeon to the opponent's conservatory, medusa dwelling and naga bank. On 127, emerge, Vistan takes the medusa dwelling for 10 and naga bank for 3, and Valeska takes 3 angels, already had Mass Slow and Power 2, so no problems arose. Griffins and swordsmen are bought and led out, as blue scouts appeared near the capital. On 127, Kyre kills the block and sits in my capital with the citadel.
On 131, Valeska transfers artifacts and army to Vey 1 level and he kills Kyre. In the first round, angels took out 54 gr. archers (there were 2 external dwellings on the secondary), the opponent didn't have many other troops.
Thank you for the game.