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Mountain Clans
State: Frostwell
Government: Monarchy
Ruler: King
Deity: Ethan
Structure: Patriarchate
Alignment: Neutral Good
Symbols: Rune, Pentagon, Round Shield, Hammer-Axe, Bear
Colors: white, light blue, yellow, brown, red
Diplomacy:
Alliance: Elves
Peace: Humans, Atlanteans, Magi, Elementals
War: Demons, Dark Elves, Barbarians
Hatred: None
Heroes:
Warlord
Rune Priest
Special Ability: Runology
Native Magic School: Light, Chaos
Dwellings:
1. Dwarf Mines - Guard Halls
2. Highlander Camp - Mountain Settlement
3. Mountain Garrison - Mountain Castle
4. Workshop - Laboratory
5. Rune Hall - Rune Temple
6. Bear Lair - Mountain Forest
7. Lords' Manor - Immortal Halls
8. Dragon Caves - Dragon Halls
Special Building: Blazing Hammer
Troops:
1. Defenders - Guards - Warriors
2. Highlanders - Harpooners - Scouts
3. Veterans - Sentinels - Dragon Slayers
4. Engineers - Alchemists - Gunners
5. Rune Priests - High Priests - Battle Priests
6. Bear Riders - White Bears - Bear Lords
7. Thanes - Earls - Jarls
8. Stone Dragons - Ancient Dragons - Rune Dragons
Comments:
The armies of the Dwarves are entirely based on defense, supported by rune magic; there are no fast units in the ranks (all have a speed below 8), but the clans' units have the highest health and defense compared to other races at any level. The strike units (thanes, bears, and bone crushers) in turn have high defense, but their attack is not lacking either. Archers are stronger in melee combat, and defensive troops (defenders and veterans) almost always engage in combat only after a counterattack, inflicting minor damage. Special attention should be paid to runology, a special skill that allows heroes to learn runes, which increase the parameters of the unit or add new properties. Rune priests are useful because even a mediocre warrior will be able to use unique runes...
*The lands of the dwarves are divided between five bastion clans, named after the main metals: gold, silver, bronze, steel, and iron.
State: Frostwell
Government: Monarchy
Ruler: King
Deity: Ethan
Structure: Patriarchate
Alignment: Neutral Good
Symbols: Rune, Pentagon, Round Shield, Hammer-Axe, Bear
Colors: white, light blue, yellow, brown, red
Diplomacy:
Alliance: Elves
Peace: Humans, Atlanteans, Magi, Elementals
War: Demons, Dark Elves, Barbarians
Hatred: None
Heroes:
Warlord
Rune Priest
Special Ability: Runology
Native Magic School: Light, Chaos
Dwellings:
1. Dwarf Mines - Guard Halls
2. Highlander Camp - Mountain Settlement
3. Mountain Garrison - Mountain Castle
4. Workshop - Laboratory
5. Rune Hall - Rune Temple
6. Bear Lair - Mountain Forest
7. Lords' Manor - Immortal Halls
8. Dragon Caves - Dragon Halls
Special Building: Blazing Hammer
Troops:
1. Defenders - Guards - Warriors
2. Highlanders - Harpooners - Scouts
3. Veterans - Sentinels - Dragon Slayers
4. Engineers - Alchemists - Gunners
5. Rune Priests - High Priests - Battle Priests
6. Bear Riders - White Bears - Bear Lords
7. Thanes - Earls - Jarls
8. Stone Dragons - Ancient Dragons - Rune Dragons
Comments:
The armies of the Dwarves are entirely based on defense, supported by rune magic; there are no fast units in the ranks (all have a speed below 8), but the clans' units have the highest health and defense compared to other races at any level. The strike units (thanes, bears, and bone crushers) in turn have high defense, but their attack is not lacking either. Archers are stronger in melee combat, and defensive troops (defenders and veterans) almost always engage in combat only after a counterattack, inflicting minor damage. Special attention should be paid to runology, a special skill that allows heroes to learn runes, which increase the parameters of the unit or add new properties. Rune priests are useful because even a mediocre warrior will be able to use unique runes...
*The lands of the dwarves are divided between five bastion clans, named after the main metals: gold, silver, bronze, steel, and iron.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
и разят ненавистных врагов королевства...:smile13: