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Tournament organization.

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#91
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Wolf64
Suggestion for the future - in experience-based tournaments, there shouldn't be too many level-up trees (+1 Silanna) on the map.
I am strongly against that. The whole point of experience-based gameplay is to be able to collect as many trees as possible. Otherwise, we will end up with a situation similar to Heroes of Might and Magic I - whoever kills the most creatures wins. A better approach would be to place 4-5 trees (no more) on the map and include quests. I think quests would greatly increase interest in the task. Also, the focus should not be on mindless slaughter.

Индивидуальный и клановый рейтинги Heroes World
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