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Stage 10, named after John Van Caningham.

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By tradition, the top three players must present their walkthrough. Let me be the first...

According to the tournament conditions, only Sinitar could be leveled up.

Main thoughts on the map.
Subjugation and Berserk are forbidden by the conditions, so there is no point in leveling Dark Magic (though Dispersion is available). Chaos is already taken (Deadly Cold is also needed). Next, I also need – Enlightenment (with Mana Attraction), Summoning (for the Phoenix and Fire Elementals), Light (Expert Regeneration lasts 4 rounds + Restoration), and I had to take Sorcery as well – a mage after all, you know….
I wanted to take Logistics, but by the time the main hero reached level 12 (needed to already have Expert Summoning to learn Phoenix and Master of Conjuration), knowledge would only be 4 (with 40 mana you can’t do much – Phoenix costs 35, Regeneration costs 8).

Because of the 4th Week of Foolhardiness (50% less experience gained), you need to try to run far from the city in three weeks and gain as much experience as possible. It is advisable to take all the skill trees at the very end of the game (on days 27-28). Accordingly, it is also advisable to level Dark Revelation as late as possible.
I decided to take Manticores rather than Furies – they have more health, even if less initiative, and the Regeneration spell restores health as a percentage anyway, so the more health points, the better in battle.

I leveled Sinitar like this – Cold Steel, Unstoppable Force, Sorcery, Enlightenment, in the Witch Hut – learning Light, Summoning, Summoning Power, Medium Education, Unstoppable Force Art, Summoning Art, Master of Conjuration, Light Power, Mana Attraction, High Education, Elemental Sense, Light Art, Chaos Power, Fire Warriors, Sorcery Split, Sorcery Art, Mana Modification, Chaos Art, Land Domination, Graduate, Arcane Knowledge, Dark Ritual, Arcane Advantage, Dark Revelation, Storm Lord, Wrath of Justice, Granting Protection, Storm Wind

Main hero stats – level 35, experience – 15,351,582, stats without artifacts – 14+4+32+14=64, (with artifacts – 24+6+34+21=85), 135 mercury.

Day 1. We buy Irbet in the city, recruit Beasts and transfer all troops to Sinitar.
Sinitar takes the chest for experience, and goes right – to beat Goblins (at the mine). Irbet captures the Blood Arena (recruiting Beasts) and transfers them to Sinitar. Sinitar takes out the Gremlin Saboteurs. Irbet captures the Sawmill, and runs towards the mine. We build a Town Hall in the city.
Day 2. Sinitar runs down, and takes out two squads of Trappers, visits the Dolmen of Knowledge. Irbet captures the mine and the War School. We build a Blood Memorial in the city.
Day 3. Sinitar visits the Witch Hut and learns Basics of Light. Before the fight with Swordsmen, Irbet takes the Beasts from Sinitar, runs to the city and upgrades them to Manticores, and transfers them back to the main hero. Sinitar takes out the Swordsmen, then – towards the Mill. We build a Mage Guild in the city.
Day 4. Sinitar takes out the Rune Lords (and others), captures the Dwarf Preserve, then beats the Elder Demons, visits the Planetarium (+1 Sorcery). Irbet captures the War School. We build a Market in the city.
Day 5. Sinitar – to the Dolmen of Knowledge, then takes out the Wind Dancers, captures and recruits Beasts from the arena. We build a Magistrate in the city.
Day 6. Sinitar – to the Crystal of Revelation and to the city, where we build Mage Guild level 2.
Day 7. We build Mage Guild level 3 in the city. Sinitar – takes out the Unicorns and studies Regeneration in the Temple, then Seraphim (takes out both squads with Fire Traps) and runs towards the Erl Kings. Irbet visits the Mill and heads to the city.
Day 8. Sinitar takes out the Erl Kings (Regeneration on Manticores), chest, Cuirass and to the city. Irbet, through the portal, captures the Blood Arena. Recruitment of Scouts – from external dwellings. We build Mage Guild level 4 in the city.
Day 9. We build Mage Guild level 5 in the city. Sinitar learns Summon Phoenix, and goes through the portal to beat the Nether Phoenixes. First difficult battle. Main hero level 12, in the army 7 squads of 1 Imp each against 30 Phoenixes (with Rebirth from Ashes – 60). In battle we summon a Phoenix, plus Regeneration. After the battle, the main hero becomes level 16.
Day 10. We purposefully do not go to the tree (we will visit it on day 27) and the main hero runs to the Well and towards the city. We build a Trading Post in the city and buy another hero – Erin. We recruit Furies from three external dwellings.
Day 11. Sinitar – takes out the 1st Garrison (38 Furies and 2 Imps), and boards the boat. Main hero level 17 (113 out of 135 mana). We build Chambers of Intrigue in the city.
Day 12. We build a War Academy in the city. Irbet buys an artifact in the shop – Belt of Elementals (+4 to Summoning magic), upgrades troops to Manticores and Stalkers and transfers everything to the main hero. Sinitar at sea picks up a chest, and without landing on the shore, beats the Bow Masters.
Day 13. The main hero sails up and lands on the shore near the garrison. Erin summons the freed boat and boards it.
Day 14. Sinitar (46 Manticores and 3 Stalkers) takes out the 2nd Garrison without problems. Main hero becomes level 18 (131 out of 150 mana). Next is the second difficult battle with 60 Emerald Dragons. The main hero has 4 Stalkers – summon Phoenix and Regeneration (the problem is that the dragons don’t hit through the Phoenix and kill 1 Stalker). The main hero becomes level 20 (80 mana), picks up an artifact – Turban of Experience, plus two Dolmens. We build a Citadel in the city.
Day 15. The main hero fights in the Mage Treasury, then takes out the High Druids, picks up an artifact – Helm of Chaos, and heads towards the Red Dragons. Now, always at the end of the day he puts it on, and for battles – the Turban of Experience. (Main hero 56 out of 195 mana). Erin lands on the shore, following the main hero. We recruit units from external dwellings.
Day 16. The main hero (46 Manticores and 3 Stalkers) – takes out the Red Dragons (61 pcs.) – a battle similar to the Emerald one, only added Manticores. After the battle, the main hero visits the tree and becomes level 23 (a forced measure, as the main hero won’t return here again). Next, takes out the Assassins (near the mercury mine). Irbet (25 Manticores and 25 Stalkers) runs from the city to the shore, summons a boat and boards it.
Day 17. Sinitar takes out the Bear Masters, then the Adepts, heads to the Well, and over 1000 Nymphs.
Day 18. The main hero studies Wall of Blades in the Temple, then takes out the Rune Mages and the Dwarf Treasury. We build a Capitol in the city. We buy a new secondary hero – Kifra.
Irbet lands on the shore near the 2nd Garrison.
Day 19. The main hero takes out the 3rd Garrison, then – Phoenixes (main hero 58 out of 225 mana). Irbet transfers troops to Erin. We build an Altar of Elements in the city.
Day 20. The main hero takes out the 4th Garrison (with Undead), then – one of the towers with Elementals.
We upgrade the Altar of Elements in the city.
Day 21. The main hero visits the Well, then takes out the 5th Garrison (reaches level 27), Erin transfers troops (25 Manticores and Stalkers each) to Sinitar. The main hero then takes out the Mummies.
Day 22. Week of Foolhardiness. The main hero takes out several hundred Air Elementals and 164 Erl Kings (a difficult battle), then a Mana Well.
Day 23. Sinitar fights Elementals in the tower, visits the Stable, takes out 862 Squires (which could have been recruited, but I chose not to… for the sake of extra experience… although in difficult battles they might have been useful). Next – Bone Warriors, Mummies, Inquisitors, Ghosts, Night Mistresses.
Day 24. Erin visits the Tomb and takes an artifact – Ogre’s Club, passes it to the main hero. Sinitar takes out the Death Knights, then goes left and fights in another garrison (6th) – the biggest problem seemed to be the 999 Assassins, due to their poison (20 Black Dragons caused no trouble).
Day 25. The main hero takes out the 7th Garrison (similar to the 6th in troops). Erin picks up a Ring of Speed and Crown of the Dwarf King, buys another couple of artifacts in the shops – Armor and Eye of the Dragon, and passes all artifacts to Sinitar.
Day 26. The main hero returns back, visits the Mana Well, takes out the 8th Garrison (a difficult battle… this is where the Squires would have come in handy!) – 50 Seraphim, about a hundred Paladins, Battle Unicorns, Inquisitors, Rune Lords, and 300 Wood Elves. The main thing – take out the archers and mages first… revive the Manticores at the end of the battle…
Then, Sinitar visits the tree (reaches level 31) and goes through the one-way portal – towards the city.
Day 27. Kifra transfers troops (new recruits from the city and external dwellings – Manticores and Stalkers) to Sinitar. The main hero, without entering the city, runs through the portal, visits the Well, takes out 16 Barlogs (5 squads of 1 Stalker each), and visits the tree.
Day 28. Sinitar – takes out the 8th Garrison (20 Barlogs and several thousand Goblins) – fielded 107 Manticores and 5 Stalkers for the battle. Then, the main hero visits the Planetarium, three trees, takes out the Dungeon Outpost, Centaurs. Irbet picks up 4 tomes, takes all artifacts from Sinitar, passes them to Kifra, who sells all artifacts in the city. Then, we exchange all resources at the Trading Post for mercury.

p.s. - it's a pity there was a squad of Squires that could have been recruited.... without them it was harder to take out the neutrals, who knows, maybe the winners wouldn't have run so far.....

p.s - Vampire, it seems that LordVirus's stats in the final table were recorded with artifacts equipped