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Basically, the idea is this: since I'm already creating symmetrical maps, I'll also make corresponding save files.
That is, Red and Blue will play with identical castles and be located in exactly the same spot, but in different planes (surface/underground).
To avoid giving Red a territory advantage, the terrain type of the starting spawn (and all adjacent tiles) will be non-native. However, neutral creatures standing on their own territory will have a territory bonus, making them more difficult for Red to deal with. But on the other hand, all Dungeon monsters will have a bonus in the underground, making them more difficult for Blue.
Consequently, Dungeon is excluded from the game, as it has a bonus in the underground regardless of the terrain type. But Fortress and Necropolis could be used. The starting heroes will, of course, be different from the standard ones (because they cannot be duplicated).