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Playing Heroes of Might and Magic V on Ubisoft servers.

#100
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akos
To Mdance



POSSIBLE level increases from the moment the opponent leaves their city: 
- Dolmen + Lair (weak defense) + 2 chests - one level
- Oak - one level

Thus, at the moment the opponent left their city on Monday, they had at least level 17-1-1=15.

HMMV is an excellent example of a purely mathematical and probabilistic strategy.
Consequently, it is possible to predict with a high degree of probability what the hero's level will be on a given day of the week.


For example, I always play as a Necromancer and am now experimenting with Orson.
And if I see that Necromancers are stationed at my sawmill, mine, and tent, then, naturally, I perceive this as a force majeure. In this case, in the absence of obvious mistakes on the part of the opponent, the chances of winning are slim, no matter how talented a strategist you are. Especially if the confrontation occurs within the first
two weeks.
And a few paragraphs later:


After all, in essence, the game state tree is finite; moreover, it is not that large, and by correctly calculating it, it is possible to achieve a 99% win rate in games, regardless of the opponent's level.
I quoted all this not to offend the author of these lines, but only to encourage him to make an unbiased analysis of the game in which he participated, in which, in his opinion, there were certain questionable moments. Based on the information available at the moment, it is indeed difficult to judge the possibility (or impossibility) of the opponent obtaining a high-level hero - it is also important to know the level of Orson (at the time of the meeting, in the course of the game in general - how he developed, what he visited, what he built in the city). Since the opponent's departure from their city was visible, it was possible to see the approximate level of the city (fort, Stronghold) - this will allow you to make some assessment of the economic component of your game. In addition, it was possible to see the entrances to the underworld, located near those places (did the opponent break through that defense or not?). In general, as Mdance rightly noted, there is clearly not enough information to immediately draw any conclusions.