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Celestial Kingdom
State: Atlantis
Government: Monarchy
Ruler: Great King
Deity: Atlas
Structure: Closer to a patriarchy
Alignment: Good
Symbols: Pegasus, Centaur, Helmet, Scales, Temple
Colors:white,yellow,gold,red,azure
Diplomacy:
Alliance: None
Peace: Humans, Elves, Dwarves, Arcanites, Sea Dwellers
War: Barbarians, Mages, Undead
Hatred: Demons
Heroes:
Templar
Guardian
Special ability: Divinity - as the hero levels up, the morale of the units increases, as well as the chance of failure for enemy Dark magic or mind control.
Native magic school: Light
Dwellings:
1. Quarry - Arena
2. Grotto - Hall of War
3. Military School - Military Academy
4. Centaur Stables - Centaur Hill
5. Haven of Light - Temple of Light
6. Temple of War - Hall of War
7. Hippodrome - Royal Hippodrome
8. Giant - Son of Atlas
Special building: Celestial Father
Troops:
1. Slaves - Gladiators - Slingers
2. Warriors - Iron Maidens - Archers
3. Soldiers - Legionaries - Boreads
4. Centaurs - Battle Centaurs - Archers
5. High Priests - Judges - Saints
6. Amazons - Pegasus Riders - Valkyries
7. Chariots - Royal Chariots - Celestial Chariots
8. Colossi - Giants - Titans
Comments:
The armies of the Atlanteans are distinguished by their high health, defense, and at the same time, strong attack and high speed. However, the compensation for the highest parameters is a rather low growth rate and exorbitant prices. In addition, the Atlanteans have a balanced power of sword and magic, so they are difficult to defeat because if you try to defeat them with spells, they will attack, and if you attack, they will bless and strengthen their units. The weakness of the race is perhaps a slight vulnerability to Chaos magic.
The Atlanteans have one of the most contradictory systems for developing creatures; upgrades easily change the purpose of the unit (example: slave - infantry, slinger - archer).
Therefore, most of the Colosseum armies are multiclass...
State: Atlantis
Government: Monarchy
Ruler: Great King
Deity: Atlas
Structure: Closer to a patriarchy
Alignment: Good
Symbols: Pegasus, Centaur, Helmet, Scales, Temple
Colors:white,yellow,gold,red,azure
Diplomacy:
Alliance: None
Peace: Humans, Elves, Dwarves, Arcanites, Sea Dwellers
War: Barbarians, Mages, Undead
Hatred: Demons
Heroes:
Templar
Guardian
Special ability: Divinity - as the hero levels up, the morale of the units increases, as well as the chance of failure for enemy Dark magic or mind control.
Native magic school: Light
Dwellings:
1. Quarry - Arena
2. Grotto - Hall of War
3. Military School - Military Academy
4. Centaur Stables - Centaur Hill
5. Haven of Light - Temple of Light
6. Temple of War - Hall of War
7. Hippodrome - Royal Hippodrome
8. Giant - Son of Atlas
Special building: Celestial Father
Troops:
1. Slaves - Gladiators - Slingers
2. Warriors - Iron Maidens - Archers
3. Soldiers - Legionaries - Boreads
4. Centaurs - Battle Centaurs - Archers
5. High Priests - Judges - Saints
6. Amazons - Pegasus Riders - Valkyries
7. Chariots - Royal Chariots - Celestial Chariots
8. Colossi - Giants - Titans
Comments:
The armies of the Atlanteans are distinguished by their high health, defense, and at the same time, strong attack and high speed. However, the compensation for the highest parameters is a rather low growth rate and exorbitant prices. In addition, the Atlanteans have a balanced power of sword and magic, so they are difficult to defeat because if you try to defeat them with spells, they will attack, and if you attack, they will bless and strengthen their units. The weakness of the race is perhaps a slight vulnerability to Chaos magic.
The Atlanteans have one of the most contradictory systems for developing creatures; upgrades easily change the purpose of the unit (example: slave - infantry, slinger - archer).
Therefore, most of the Colosseum armies are multiclass...
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
и разят ненавистных врагов королевства...:smile13: