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Playing Heroes of Might and Magic V on Ubisoft servers.

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Many words (s).
By the way, we can use "ты" (informal "you"). It's much simpler.
I don't understand why there's such a strong reaction. It seems like everything was clear: a lot of unaccounted factors and an accusation of cheating. The 10th day is only mentioned in the second post, but even in that case, everything can be explained by in-game mechanics, not cheating.
By the way, what does the mentioned "feminine" logic have to do with it? I didn't get it. I clearly pointed out at least one unaccounted factor – the presence of Logistics with Pathfinding. I'll list the rest now, although for someone who has played the second expansion pack more than once, it should be obvious.
There are many factors. And a large part of the extremely necessary information is simply missing. Therefore, accusations of cheating can only be made when there are no more "blanks."

1. I didn't find any mention of the opponent's faction. This is very important. Some factions or individual heroes can defeat neutral creatures that are not at their level of development very early on, which gives them a huge advantage. For example, a Necromancer can take Utopia on the 1st week on the Outlands map with Ballistics and a few Vampires. And a Warlock can also take Utopia with Furys and a Crystal. And in general, the topic of the AI's inappropriate behavior with Summoning is a separate conversation. By the way, Nurah with Regeneration and Ballistics also defeats huge groups of large creatures with just a couple of Gremlins. So, those level 7 creatures that stand at the entrances to the Dungeon are free experience for a player who knows how to defeat them. As is Utopia. And in general, on the Outlands map, magical factions become much stronger due to the presence of a river right in front of Utopia. And let's not forget that Orcs receive 3000 experience for visiting a Sanctuary of Magic level 3. And there are actually 2 of them to visit.

2. I mentioned that the tests on the Outlands map were conducted in version 2.1. After the release of 3.0, a perk called Path of War appeared, which gives a huge advantage to the one who gets it early on a map with many neutral creatures. Which is exactly the case for the Outlands. The distances between the neutral creatures are small. And a hero can have 5-6 battles a day (or even more), if, of course, there is an opportunity to defeat these neutral creatures. A fast-moving hero like Argath can even do marathon runs. Moreover, she can get Path of War on the 2nd level (3rd level - 1st day). Heroes without built-in Logistics can get Path of War on the 2nd day (5th level) if they get Logistics on the 1st level.
Purely mathematically, 250 movement points per battle allow you to have 2500 movement points in 2 days with 5 battles a day, which is equal to the full daily movement reserve of a hero without Logistics. In 3.0, the bonus was even greater - 350.

3. In 3.0, it also became possible to collect a set of two artifacts that give a good bonus to the experience gained. This also needs to be taken into account. Let's also consider that there is an artifact shop on the map. And there are also many artifacts scattered around. It is also necessary to take into account getting an "extra" level for Dark Revelation, if the enemy was an "evil" faction, which further reduces the required level.

4. Where did the information come from that the enemy left the city on the 8th day? Did you send a scout to his city? Because the Mage Guildhall does not provide a view of the enemy's castle - it simply doesn't have enough range. But even if that is the case, everything could have been simple - the enemy could have gone to Utopia below, cleared the Dungeon, wandered around there, and merged into the city on the 7th day. And on the 8th day, he already left the city.

Well, these are at least the essential factors to consider. Let's consider them - there will be others. As you can see, the probability of reaching level 17 on the 10th day on the Outlands map is far from zero.

P.S. Regarding the Warlock test... People have stopped believing in words... Now everyone wants "links":D
Here, for example, here and further in the topic are the results of the tests. Read up to the distribution of pies (pages 3-4). Letos actually reached level 27 when Dark Revelation was taken at level 26.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...