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Confirmed.
A bit about the game – it's a stretch to call it a great start. Elaine and Laslo arrived, but there were no siege engines at all. Throughout the game, I was looking for a mentor to learn the catapult spell for castle sieges, but it turned out that one wasn't generated on the map. I also found all the artifacts that exist, except for one, the Amulet of Naruk. As a result, I ended up with a hit-and-run strategy using ghosts and dark creatures, which slowly depleted my army. After gathering the Dragon Artifact, I wanted to accumulate 100 archers, but my patience ran out, and I attacked the opponent's castle with 60. On the way, I received a few more hit-and-run attacks, and in the end, I managed to bring only three units to the enemy: archers, lukari, and paladins. In the final battle, the catapult was destroyed first, so I had to teleport the paladins instead of casting antimagic. As a result, the paladins defeated all the undead in the castle, along with the archers. In the end, there were 100 paladins against 8 ghosts, and the opponent started raising undead inside and outside the castle. The paladins squeezed through the only opening, got stuck on the stakes, and clearly didn't have time to run back and forth to kill the remaining enemies, while the towers slowly destroyed them. That's basically it. In my opinion, it should be forbidden to destroy the catapult during a castle siege, as the attacker is already in an obviously unfavorable position.