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Jebus Cross

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#66
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Dirty_Player +1
This is exactly what is needed. The map's playtime is no more than 2 weeks, but with room for strategy.
I once tried to create a template based on the idea of the MerlinsChallenge map — to take as much as possible on the first week on your own and neighboring respawn, and at the start of the second week break through the guard to the central respawn, where the encounter and GG happen. And it turns out such a template already exists =). Though I would make Jebus Cross less sweet on your own respawn and sweeter in the center, so that reaching the center before your opponent has greater significance.