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#51
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Today, I played in the club against a strong opponent, Jebus, on XL without a dungeon. The game ended on day 127. It's really an overpowered template; he got so cocky that on week 2, he sent a weak hero to take the Utopia, giving him artifacts and a bunch of angels. The game lasts a very long time during the first game week, but starting from the second week, the neutral creatures don't pose any danger, and the battles go quickly. Stronghold is incredibly strong, and Castle is also very good. I can't agree with the statement that Rampart is weak. This castle has a strong growth rate, even without dragons, and is enhanced by numerous dwellings. It's also quite easy to get Kir'th. And Shakti, with his troglodytes, can set up a lot of ambushes. As others have mentioned, Fortress is also strong, so you can play with any castle, but it will still be difficult to beat the barbarians because of the bears, which are easily upgraded to gray bears, and the humans, because of the angels (although it's harder to upgrade them when there are about fifteen of them, so you either don't upgrade them or spend time collecting coins from the spawn point). One super-powerful stack will allow you to quickly break the Utopia, and in the final battle, it will help you win the game. In my opinion, it's better not to let your opponent get these two cities when creating the map. Overall, the guys in the club agreed that the template is excellent. Even those who aren't playing in the tournament should download it and check it out, test themselves – for example, by making sure you can break through the block in the center on week 2.

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